AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |
Back to Blog
Tree of savior timery7/28/2023 That so many hurdles stand between me and how I want to play Tree of Savior is frustrating only because I believe this could be a game I would want to spend more time in. Optimization and connection issues are most present in crowded cities, gold sellers congregate there too. There's the option to switch "channels" within a map to find one less crowded and more stable, but it feels like a poorly designed and anti-social solution. While the free-to-play launch is certainly pushing the servers to their limits, many of these problems existed in the quieter early access period too. That spell Tree of Savior cast over me is gone and I'm back to wondering whether all these hours are even worth it. Enemies burst like pinatas when they die, and the catchy music and vibrant spell animations make Tree of Savior scarily capable of turning me into a grind-zombie.Īnd then a crippling bout of latency grips the servers and the next fifteen minutes are spent wrestling with an unresponsive interface and delayed combat animations. When this new build clicked, I entered into an intoxicating rhythm where hours melted away as quickly as the monsters before me. My hoplite ran around smacking enemies with his basic attack and bored me to tears, but my new wizard delightfully devastates whole groups of enemies with her spells. The extreme variety of classes also means that there's an extreme variety to combat. But one wrong move or one unfavorable balance update and all those hours invested in building them could be wasted. There are truly original ideas behind some classes, like alchemists being able to "awaken" an item's potential by braving a special dungeon or squires being able to set up vendor stalls in town to repair equipment. While some might praise this aspect of Tree of Savior as hardcore, I'd argue it's simply unfun and needlessly punishing. One wrong move or one unfavorable balance update and all those hours invested in building my characters could be wasted. There's a story to follow if you want, but it really just gets in the way of your quest to kill everything. While I played mostly alone, there was always the option to join up and murder the incredible variety of monsters that dot the landscape as a group, potentially increasing how fast I could level. Fully exploring maps or collecting specific items dropped from monsters can also net you bonuses like extra experience or permanent stat increases from NPCs in each town. This all plays out rather slowly as you explore the world, completing quests or tracking down monsters to kill in hopes of getting a specific piece of gear. ![]() ![]() This process happens six times over Tree of Savior's 200-plus levels, creating a ton of complexity that had the part of my brain that loves theorycrafting dizzy with all the possibilities. ![]() There's only four base classes to choose from when starting out, but I eventually unlocked new ones I could stack on top of my base class, adding more abilities that redefined my character. Boss battles are frequent but they're nothing to get excited about as most are over in seconds.
0 Comments
Read More
Leave a Reply. |